2016-2017 Catalog

Entrepreneurship (ENTR), School of

http://business.und.edu/entr/

Silvernagel (Chair), Batchelor and Clement

Entrepreneurship is a multidisciplinary program within the College of Business and Public Administration. This program will prepare students to design and launch their own ventures, regardless of mission (for profit, not-for-profit or social), or effectively serve existing organizations. Entrepreneurship courses and programs are offered to both business and non-business majors.

The Entrepreneurship Major is designed to help prepare students for effective new venture creation and management. Students majoring in Entrepreneurship will pursue in-depth study of the needs of new and emerging ventures and existing businesses, using an entrepreneurial focus. Additionally, Entrepreneurship majors are challenged to pursue development of their own business ideas and opportunities. While it is not expected that all students in the Entrepreneurship major will establish new ventures immediately upon graduation, there is reason to believe that eventually, many Entrepreneurship graduates will start their own businesses. There is also a three-course Entrepreneurship Track available to business students majoring in one of the other disciplines who would like to add an entrepreneurship emphasis to their educational experience.

The College also offers a sixteen-credit Entrepreneurship Certificate program for non-majors. This program will appear on student transcripts to provide official recognition for completion of this entrepreneurship educational experience. This course sequence will provide opportunities for non-business majors to learn about business and administrative functions and to provide career enhancement. Students will better understand how the business functions will play a role in their future endeavors and how they can succeed in these efforts.

Entrepreneurship students are encouraged to immerse themselves in the practice of entrepreneurship and build a large portfolio of entrepreneur experiences while enrolled in the program. The more engaged the student becomes with the program, the more success and growth is experienced. This experiential learning includes such activities as doing class projects involving innovation and venturing, networking with successful entrepreneurs, getting involved in student groups, or participating in special events like the Department’s own Entrepreneurship Challenge Business Plan Competition.

 

College of Business and Public Administration

B.B.A. with Major in Entrepreneurship

Required 125 credits (36 of which must be numbered 300 or above, and 60 of which must be from a 4-year institution) including:

I. Essential Studies Requirements (see University ES listing).

II. The College of Business and Public Administration Requirements (see BPA listing) and including:

Pre-Business Core (Required 31 hours)
ACCT 200
ACCT 201
Elements of Accounting I
and Elements of Accounting II
6
ECON 201Principles of Microeconomics3
ECON 202Principles of Macroeconomics3
ECON 210Introduction to Business and Economic Statistics3
ISBC 117Personal Productivity with Information Technology1
MATH 103
MATH 146
College Algebra
and Applied Calculus I
6
ISBC 217Fundamentals of Computer Information Systems3
POLS 115American Government I3
COMM 110Fundamentals of Public Speaking3
Select one of the following:3
Introduction to Cultural Anthropology
Introduction to Psychology
Introduction to Sociology
Business Core (Required 24 hours)
MRKT 305Marketing Foundations3
MGMT 300Principles of Management3
FIN 310Principles of Financial Management3
ECON 303Money and Banking3
ACCT 315Business Law I3
MGMT 301Operations Management3
MGMT 475Strategic Management3
Courses required for Entrepreneurship Major (Required 29 credit hours)
ENTR 250Imagination, Creativity and Entrepreneurial Thinking3
TECH 270Design Thinking3
ENTR 290Venture Initiation3
MRKT 311Professional Selling3
ENTR 316Entrepreneur Law & Operations3
ENTR 386Entrepreneurship: The Numbers3
ENTR 388Entrepreneurship: The Money3
ENTR 390Venture Implementation3
ENTR 490 Entrepreneurship Senior Seminar2
ENTR 497Entrepreneurship Practice3
Total Credits84

Certificate for Non-Business Majors

ENTR 101Introduction to Entrepreneurship3
ISBC 260Digital Technology for Entrepreneurs3
ENTR 250Imagination, Creativity and Entrepreneurial Thinking3
ENTR 290Venture Initiation3
ENTR 386Entrepreneurship: The Numbers3
ENTR 410Marketing and Management Concepts for Entrepreneurship3
Total Credits18

Entrepreneurship Track for Business Majors

ENTR 250Imagination, Creativity and Entrepreneurial Thinking3
ENTR 290Venture Initiation3
ENTR 386Entrepreneurship: The Numbers3
Total Credits9

B.B.A. with a Major in Information Systems

Required 125 credits (36 of which must be numbered 300 or above, and 60 of which must be from a 4-year institution) including:

I. Essential Studies Requirements (see University ES listing).

II. College of Business and Public Administration requirements (see BPA listing) and including:

ACCT 200
ACCT 201
Elements of Accounting I
and Elements of Accounting II
6
ACCT 315Business Law I3
COMM 110Fundamentals of Public Speaking3
ECON 201Principles of Microeconomics3
ECON 202Principles of Macroeconomics3
ECON 210Introduction to Business and Economic Statistics3
ECON 303Money and Banking3
FIN 310Principles of Financial Management3
ISBC 117Personal Productivity with Information Technology1
ISBC 217Fundamentals of Computer Information Systems3
MATH 103College Algebra3
MATH 146Applied Calculus I3
MGMT 300Principles of Management3
MGMT 301Operations Management3
MGMT 475Strategic Management3
MRKT 305Marketing Foundations3
POLS 115American Government I3
PSYC 111Introduction to Psychology3
Total Credits55

III. Information Systems Major Courses:

TECH 230User Experience and Interface Design3
TECH 232Web Design3
ISBC 300Application Development3
ISBC 330Database Design3
ISBC 340Fundamentals of Networking3
ISBC 370Web Development3
ISBC 410Information Security3
ISBC 490Information Systems Analysis and Design Seminar3
Electives at the 300+ level6
Electives must be approved by the Chair
Total Credits30

B.S. in Graphic Design Technology

The B.S. in Graphic Design Technology (GDT) is an innovative, multidisciplinary degree that prepares you for an exciting array of careers in the private and public sectors. We teach you to plan, analyze, and create solutions to visual communication problems. You learn to consider cognitive, cultural, physical, economic, psychological, and social factors in planning and executing design solutions using a variety of media and technologies. We provide you with a diverse range of experiences and opportunities in a flexible learning environment. You attain a solid education that combines theory, practice, and application. 

Graphic design is applicable to virtually any discipline so the B.S. in Graphic Design Technology is designed to give you the flexibility to seek education in other disciplines as well. Before completion of 9 hours of the GDT required courses, you are required to submit a Statement of Educational and Life Objectives (SELO) and a related Program of Study. The Program of Study must consist of a minimum of 32 additional semester hours and must be designed to help you achieve the objectives identified in your SELO. Your Program of Study cannot include any of the GDT required courses. The Program of Study must be approved by the School of Entrepreneurship before the student can be admitted to the B.S. GDT degree program.

The remaining hours are available for you to complete Essential Studies requirements and to seek other knowledge, credentials (degrees, majors, minors, etc.).

Required 125 credit hours including:

I. Essential Studies Requirements, see University ES Listing.

II. The College of Business and Public Administration GPA Graduation Requirement (2.50), see College section.

III. Graphic Design Technology Major Program Requirement, at least a 2.50 GPA in courses that apply toward the degree and major.

Technology Requirements (40 Credit Hours Required)
TECH 102Digital Design Software 3
ISBC 117Personal Productivity with Information Technology1
TECH 122Computer-Aided Design3
TECH 212Visual Literacy3
TECH 230User Experience and Interface Design3
TECH 232Web Design3
ISBC 330Database Design3
TECH 322Digital Photography Fundamentals3
TECH 332Industrial Design3
ISBC 370Web Development3
TECH 422Advanced Digital Photography and Imaging3
TECH 442Industrial/Applied Graphic Design3
TECH 450Packaging Design3
ISBC 490Information Systems Analysis and Design Seminar3

B.S. Industrial Technology (IT) Degree Program

Industrial Technology is a field of study designed to prepare technical/management-oriented professionals for employment in business, industry, and government. The curriculum is organized to equip students with critical knowledge and skills for product innovation and process improvement.

Required 125 credit hours, and including:

I. Essential Studies Requirements, see University ES listing.

II. The College of Business and Public Administration GPA Graduation Requirement (2.50), see College section.

III. Industrial Technology Major Program Requirements: At least a 2.50 GPA in courses that apply toward the degree and major, and the following:

TECH 110Fundamentals of Technology2
TECH 122Computer-Aided Design3
TECH 201Electromechanical Fundamentals4
TECH 203Production Processes & Material Testing4
TECH 211Electric Circuits and Devices4
TECH 223Applied Synthetics3
ISBC 300Application Development
TECH 300Technology and Society3
MGMT 301Operations Management3
TECH 332Industrial Design3
ENTR 386Entrepreneurship: The Numbers3
ENTR 410Marketing and Management Concepts for Entrepreneurship3
TECH 433Manufacturing Strategies3
TECH 440Occupational Safety3
TECH 498Senior Capstone I1
TECH 499Senior Capstone II3
Total Credits45

IV. The following 20 credits of Support Courses are required:

MATH 103College Algebra3
MATH 105Trigonometry2
CHEM 121
121L
General Chemistry I
and General Chemistry I Laboratory
4
PHYS 161Introductory College Physics I4
PHYS 162Introductory College Physics II4
ECON 210Introduction to Business and Economic Statistics3
Total Credits20

Minor in Information Systems

22 semester hours, including:

ISBC 117Personal Productivity with Information Technology1
ISBC 217Fundamentals of Computer Information Systems3
TECH 232Web Design3
ISBC 305End-User Applications3
ISBC 330Database Design3
ISBC 340Fundamentals of Networking3
ISBC 370Web Development3
ISBC 410Information Security3
Total Credits22

Electronic Technologies, Manufacturing Technologies, and Technical Design

TECH 110Fundamentals of Technology2
TECH 122Computer-Aided Design3
TECH 201Electromechanical Fundamentals4
TECH 203Production Processes & Material Testing4
TECH 300Technology and Society3
TECH 332Industrial Design3
TECH 440Occupational Safety3

Graphic Design Technology

21 credits including the following courses:

TECH 102Digital Design Software 3
TECH 212Visual Literacy3
TECH 230User Experience and Interface Design3
TECH 232Web Design3
TECH 322Digital Photography Fundamentals3
TECH 422Advanced Digital Photography and Imaging3
TECH 442Industrial/Applied Graphic Design3
Total Credits21

ENTR Courses

ENTR 101. Introduction to Entrepreneurship. 3 Credits.

ENTR 101 is an introductory course structured to provide a firm basis as to the critical role entrepreneurs and entrepreneurship plays in the global economy. Entrepreneurship will be analyzed, debated, assessed, and explored experientially throughout the semester from an interdisciplinary perspective. Entrepreneurship will be viewed as a manageable process and way of thinking, acting, and behaving applicable not only to business endeavors, but to everyday problems existing in the workplace and society. F,S.

ENTR 250. Imagination, Creativity and Entrepreneurial Thinking. 3 Credits.

Do you know that creativity can be learned? It is a process. You can become more creative! Together we explore creative processes, dispel creativity myths, and help you cultivate opportunity recognition and creative problem solving. You will work individually, and we will work in teams, to expand your creativity and entrepreneurial mindset. This is an intensely experiential course, come experience it with us. F,S.

ENTR 290. Venture Initiation. 3 Credits.

Have you ever seen a product and thought to yourself, "I thought of that first!" Although ideas are important, ideas don't affect your life, others' life, unless they are brought to fruition. In this course, you will learn to determine whether or not your idea "will sell". You will learn how to refine your idea so that it "will sell", or when to "pivot" and go in a different direction. Fair warning to introverts, you will need to spend a lot of time outside the classroom interacting with people. It's fun...really!. F,S.

ENTR 316. Entrepreneur Law & Operations. 3 Credits.

Starting your own venture? Do you know the legal hurdles you must leap? This is not a dry, legal lecture series. Learn entrepreneurship law hands-on! Experience relevant legal requirements as you form a real or simulated corporation/LLC, participate in mock owner disputes, draft contracts, hire employees, assume debt, sell equity, file for bankruptcy, franchise, and a host of other exciting activities! Who knew? Law doesn't have to be boring!. F,S.

ENTR 386. Entrepreneurship: The Numbers. 3 Credits.

You've got a great idea. That's fantastic! But will it make money? You need to crunch the numbers, to read and analyze financial data, and to write financial reports that clearly convey the value of your idea to potential buyers and investors. Numbers matter. Understanding and communicating numbers matter more!. F,S.

ENTR 388. Entrepreneurship: The Money. 3 Credits.

You've figured out what you want to bring to the market, done all the analysis, written a bang-up proposal--now all you need is some funding. This is where you learn how to raise money for your venture. We explore internal/external capital generation (debt, equity, bootstrapping), the time value of money, cash flow management, venture valuation, and exit strategies. In a nutshell, you will learn about "money matters"--because money matters. Prerequisite: ENTR 386. F,S.

ENTR 390. Venture Implementation. 3 Credits.

You've applied the knowledge you learned in ENTR 290 and believe you have a product or service that will sell in the market--now what? Now you need to get the right people and systems in place, manage limited resources, bootstrap or obtain outside financing (or both), lead and delegate, establish and live a sustainable organizational culture that is innovative, responsive and resilient. Let's build your venture together. Prerequisites: ENTR 290 and ENTR 386. S.

ENTR 395. Special Topics. 1-4 Credits.

Specially arranged seminars, courses, or independent study on a variety of topics not covered by regular program offerings. May be initiated by students with approval of the dean and department(s) involved. Prerequisite: Instructor consent. Repeatable to 9 credits. On demand.

ENTR 410. Marketing and Management Concepts for Entrepreneurship. 3 Credits.

Marketing and managing your startup--it's different from corporate management and marketing. This course is an introduction to the nature, significance and role of marketing and management in startup organizations. The primary objective is to explore the management and marketing functions from product/service conceptualization through the initial stages of startup growth & sustainability. F.

ENTR 490. Entrepreneurship Senior Seminar. 2 Credits.

Entrepreneurship is a dynamic and exciting adventure! In order to be successful you need to stay abreast of current trends in society, industry, finance, sales, marketing, technology and beyond. We spend a lot of time with guest entrepreneurs, mentors and Professors of Practice to examine current topics through a lens focused by what you've learned, lean into the winds of change and try to focus our watery eyes on your future. Prerequisite: ENTR 390. S.

ENTR 497. Entrepreneurship Practice. 3 Credits.

Practical experience with an entrepreneurial firm or comparable experiential learning. All ENTR 497 experiences must be pre-approved by the Entrepreneurship Practice Director prior to beginning the experience. Prerequisites: ENTR 290 and Department consent. Repeatable to 3 credits. S/U grading. F,S,SS.

ISBC Courses

ISBC 117. Personal Productivity with Information Technology. 1 Credit.

Introductory lab-based course covering basic computer hardware, operating systems, software, and Microsoft Office tools. F,S,SS.

ISBC 217. Fundamentals of Computer Information Systems. 3 Credits.

Major emphasis on information technology, enterprise systems and business processes, database management, decision support systems, strategic information systems, and the utilization of these technologies as productive business professionals. Prerequisite or Corequisite: ISBC 117. F,S,SS.

ISBC 220. Business Research Writing. 3 Credits.

An exposure to research writing, including what research is and its importance in the business world. Students will be shown how to gather data, analyze data, and manage the writing process. Students will learn how to develop and structure an academic research paper. Prerequisites: ENGL 120 or ENGL125 or ENGL 130, and ISBC 117. Prerequisite or Corequisite: ECON 210. On demand.

ISBC 240. Operating Systems Principles. 3 Credits.

An introduction to a variety of computer operating systems. Emphasis placed on terminology, concepts, system commands, architecture, maintenance, and troubleshooting. Hands-on experience with operating systems and operating environments such as Windows and UNIX at the workstation and server level. Prerequisite: ISBC 117. On demand.

ISBC 260. Digital Technology for Entrepreneurs. 3 Credits.

All new ventures utilize digital technology. Even the most basic enterprise is dependent upon digital technology to function efficiently and effectively. You will explore and learn some of the common digital technologies that assist with entrepreneurial thinking. We will also play with technologies that form the basis of new digital ideas, products and services. F,S.

ISBC 300. Application Development. 3 Credits.

An introduction to mobile computing with an emphasis on application development for a mobile operating system, e.g., Android. Topics include mobile computing basics, development environments, user interfaces, audio, location, databases, and graphics. Course contents will be adjusted based on the backgrounds and interests of enrolled students. At the end of this class, you will have a firm understanding of mobile computing, be able to develop applications in a mobile platform, and be aware of the technologies that address mobile computing. F.

ISBC 305. End-User Applications. 3 Credits.

Development of proficiency in the use of end-user software applications with emphasis on spreadsheet and database. Spreadsheet applications include solutions for typical business situations using functions, macros and linking. Database applications include development of and querying of databases, linking, generating forms and reports, and developing menus. Prerequisite: ISBC 117. F,S.

ISBC 320. Professional Communication for Business. 3 Credits.

An overview of the communication process, including composition of business letters and reports, use of computer technologies, strategies for oral communication and listening, as well as a brief review of writing mechanics. Clear, concise, effective presentation and logical organization of business messages are emphasized. F,S.

ISBC 330. Database Design. 3 Credits.

Database design techniques to include, but not limited to, database models, terminology, database normalization, entity-relationship diagramming and an introduction to SQL. Prerequisite: ISBC 117. F.

ISBC 340. Fundamentals of Networking. 3 Credits.

Explores principles of networking computer systems; telecommunications hardware, software, and media components; and approaches to efficient business data communications. The student will be exposed to telecommunications terminology, concepts, protocols, and logical and physical design of local area networks. S.

ISBC 350. Networking II. 3 Credits.

An in-depth study of networking protocols, planning, design, security, VLANs, switch and router configuration, workstation and server management, troubleshooting, and when possible, enterprise level network topics. Prerequisite: ISBC 340. On demand.

ISBC 370. Web Development. 3 Credits.

An introduction to web application development in a business environment. Students learn programming theory, fundamentals and practices in writing programs to meets business requirements, solve business problems, and address business opportunities in the desktop, mobile and/or lnternet/intranet environments. Prerequisite: TECH 232. S.

ISBC 410. Information Security. 3 Credits.

An introduction to information security and information assurance. The students will achieve a firm intuition about what information security means; be able to recognize potential threats to information confidentiality, integrity and availability; be aware of some of the underlying technologies that address these challenges; and be conversant with current security-related issues in the field. This course addresses both the technical and behavioral aspects of information security. Prerequisites: ISBC 330, ISBC 340, and ISBC 370. F.

ISBC 430. Database Programming. 3 Credits.

Information system programming using embedded database queries and calls to stored procedures. The development of stored procedures and triggers in databases. Topics will include accessing data via ODBC native drivers, dynamic SQL generation, T-SQL and intermediate programming skills. Prerequisites: ISBC 330 and ISBC 370. On demand.

ISBC 431. Database Administration and Optimization. 3 Credits.

Focuses on the administration of business databases and the optimization of database performance at the server level. Topics may include but are not limited to user and security administration, physical organization and optimization, performance maintenance and monitoring, fault tolerance, database distribution and replication. Prerequisite: ISBC 430. On demand.

ISBC 444. Philosophy of Vocational Education. 3 Credits.

Theory and practice of vocational education in secondary and post-secondary schools. Interrelationship of vocational education programs. Funding for vocational education programs. Relationship between general education and vocational education. S.

ISBC 451. Networking Ill. 3 Credits.

Focuses on exploring a variety of advanced networking topics. Students will develop knowledge and practical skills including, but not limited to, advanced configuration, implementation, security, and troubleshooting of network servers, services, devices, resources, and infrastructure. Prerequisite: ISBC 350. On demand.

ISBC 471. Advanced Information Systems Programming. 3 Credits.

Advanced-level programming in a business environment. Students apply programming and database theory, fundamentals and practices learned in ISBC 370 and ISBC 430 to address complex business problems and opportunities in the desktop, mobile and/or lnternet/intranet environments. Prerequisite: ISBC 430. On demand.

ISBC 490. Information Systems Analysis and Design Seminar. 3 Credits.

The capstone course for the Information Systems major. System analysis and design is taught and applied through team development of an information system. Prerequisites: ISBC 320, ISBC 340, ISBC 370, and ISBC 410. S.

ISBC 497. Practical Experience. 1-3 Credits.

Application of your ISBC education in a work setting. All ISBC 497 experiences must be pre-approved by the ISBC Internship Coordinator prior to beginning the experience. May be taken for up to 3 credits a semester as follows: 10-20 hours / week = 1 credit; 20-30 hours / week = 2 credits; over 30 hours / week = 3 credits. Prerequisites: ISBC 330 and ISBC 340 or instructor consent. Repeatable to 3 credits. F,S,SS.

ISBC 499. Special Topics. 1-3 Credits.

Topics will be selected on the basis of currency and relevancy to student needs. Repeatable to 12 credits. Repeatable to 12 credits. On demand.

TECH Courses

TECH 102. Digital Design Software. 3 Credits.

Learn to use industry-standard software to explore the principles of graphic design. You learn the principles of design production and develop the ability to communicate effectively in a visual format. F.

TECH 110. Fundamentals of Technology. 2 Credits.

The study of the philosophy and objectives of technology with emphasis on the theories, principles, and concepts of manufacturing, design, and electronics. F.

TECH 122. Computer Aided Design. 3 Credits.

You are introduced to computer-aided design/drafting using AutoCAD software and technical drawing techniques to include blueprint interpretation, various projections, pictorials, dimensioning, developments and tolerancing. Hands-on exercises and drawing problems are reflective of industry and business. S.

TECH 200. Energy Fundamentals. 3 Credits.

The objective of the Energy Fundamentals course is to provide students with the fundamental knowledge to understand, and qualitatively and quantitatively calculate how energy is converted from basic energy sources such as fossil fuels, biomass, solar energy and wind to electrical energy. F.

TECH 201. Electromechanical Fundamentals. 4 Credits.

The study of the fundamental properties of mechanical, hydraulic, and electronic/electrical systems (primarily those that revolve around Direct Current (DC) including an introduction to Programmable Logic Controllers (PLCs). Experiential learning is facilitated through the use of project design and development. Prerequisite: MATH 103. Corequisite: PHYS 161 or equivalent. F.

TECH 202. Advanced Application of CADD Techniques. 3 Credits.

The advanced study of computer aided design/drafting to include 3D coordinates and layout, subsurface meshes, regions, solid modeling, and connection to computer numerical control (CNC). The creation of presentation graphics using bitmap files, shading, and rendering is also presented. Prerequisite: TECH 122 or consent of instructor. S.

TECH 203. Production Processes & Material Testing. 4 Credits.

This course provides students with an understanding of manufacturing processes and the strong interrelationships between manufacturing processes, product design, and material properties. Emphasis is placed on standard manufacturing processes such as casting, heat treatment, forming, turning, and milling. Additional topics covered will include material testing and inspection, and the interpreting technical drawings. S.

TECH 204. Industrial Materials. 4 Credits.

The theoretical and laboratory study of the physical and chemical attributes of organic and inorganic materials for conversion into industrial materials are explored. Source, structure, characteristics, properties, and practical applications of metallic, polymer, wood, ceramic, and composite materials are introduced. Laboratory activities are designed to explore the attributes of these materials as well as to practice the material testing processes. F.

TECH 211. Electric Circuits and Devices. 4 Credits.

The subject matter covered in this course will include concepts, principles, and operational characteristics of electronic/electrical components with a focus on Alternating Current (AC), discrete and integrated devices including computer driven electronic control systems. Design and developmental activities are facilitated through the use of simulation¿Multisim software¿and Ultiboard, a Printed Circuit Board (PCB) design and development software. Prerequisite: TECH 201, MATH 103 and MATH 105. S.

TECH 212. Visual Literacy. 3 Credits.

This course introduces the basic concepts of graphic design and visual communication. You sharpen brainstorming and problem-solving skills via design principles, color theory, and typography as they sharpen brainstorming and problem-solving skills. Prerequisite: TECH 102. S.

TECH 213. Wood Products Manufacturing. 3 Credits.

An introductory study of wood manufacturing methods and techniques utilizing tools and machines leading to the production of constructed assemblies. Prerequisite: TECH 110 or TECH 204 or consent of instructor. F, even years.

TECH 223. Applied Synthetics. 3 Credits.

A study of synthetic/polymer materials emphasizing identification of characteristics and properties; and their application as related to industrial products. Prerequisites: CHEM 115/115L or 121/121L. F, odd years.

TECH 230. User Experience and Interface Design. 3 Credits.

Have you ever felt frustrated using a website or digital interface that didn¿t function properly? This course introduces you to the common ways in which humans interact with digital interfaces. Through study of user experience principles, you will design digital interfaces that are easy to use. F.

TECH 232. Web Design. 3 Credits.

Learn how to design for the web using HTML and CSS. This class provides you with the principles and tools to create modern, aesthetically pleasing websites that are easy to navigate. S.

TECH 270. Design Thinking. 3 Credits.

Ever had a problem you didn't have any idea how to solve? Design thinking is actually a problem solving process you can learn! You will learn to approach highly unstructured problems and to create opportunities of them. Design thinking is an important entrepreneurial skill, but it is an equally important life skill. Design thinking is empowering--and a lot of fun. F,S.

TECH 300. Technology and Society. 3 Credits.

A lecture-recitation course emphasizing the various impacts of technology on the individual, society, environment and basic institutions. Technological matrix of various cultures. F,S.

TECH 311. Computers and Emerging Technologies. 3 Credits.

An introductory course to the personal computer with an emphasis on system hardware, boot-up sequence, configuration and customization, operating systems, upgrading, and troubleshooting. The course will also examine emerging computer technologies, various peripheral devices and interfaces, including network and computer wireless communications systems. F.

TECH 322. Digital Photography Fundamentals. 3 Credits.

Taking good pictures is more than point and click! This course is introduces the basic aesthetic and technical theories and techniques of digital photography. A digital camera with aperture priority, shutter priority, manual, and exposure compensation is required. F.

TECH 330. Quality Assurance. 3 Credits.

The study of principles and techniques of quality assurance and quality management, with an emphasis on the fundamentals of quality assurance for products, process control, and process capability. Related topics include quality design review, fundamentals of statistics, sampling and control chart systems, quality reporting, process capability analysis, tool and gauge control, document control, and troubleshooting quality control. Prerequisite: ECON 210 or consent of instructor. S, odd years.

TECH 332. Industrial Design. 3 Credits.

In this industrial design course students will learn how to design products in support of human activities and interactions. Principles and techniques of needs assessment, patent research, concept realization, design alternatives, and prototype development will be introduced through a creative and inventive process to address various instrumental factors such as product aesthetics, functionality, materials, sustainability, and usability. Prerequisite: TECH 122 or consent of instructor. F.

TECH 340. Cost Estimating. 3 Credits.

Principles and techniques necessary for the economic analysis and evaluation of industrial design projects. Prerequisites: ECON 210, MATH 146, or equivalent, or consent of instructor. S, even years.

TECH 341. Digital Integrated Circuits. 3 Credits.

The study of basic concepts of digital circuits and devices; operational characteristics of digital integrated circuits. Prerequisite: TECH 211 or consent of instructor. S, odd years.

TECH 373. Advanced Manufacturing Processes. 3 Credits.

This advanced course in manufacturing covers both the theory and practice of advanced manufacturing. The course will focus on advanced machines and processes that are used to a significant degree in modern manufacturing facilities including conventional CNC machines and also non-traditional processes such as additive manufacturing. Students will demonstrate their knowledge of these processes through a series of lectures, discussions, and laboratory activities with the resultant knowledge necessary to apply these principles and processes to appropriate applications. Prerequisites: TECH 122 and TECH 203, or equivalent. S.

TECH 396. Field Experiences in Technology. 1-6 Credits.

Provides students with supervised opportunities to engage in various technical industrial or business experiences by working with and learning from practicing professionals. Repeatable to 6 credits. Prerequisite: Junior standing or consent of instructor. Repeatable to 6 credits. F,S,SS.

TECH 397. Cooperative Education. 1-6 Credits.

A practical work experience with an approved company in business or industry, arranged by the student, faculty and employer. Repeatable to 6 credits. Prerequisites: junior standing, GPA of 2.5 overall, and faculty approval. Repeatable to 6 credits. S/U grading. F,S,SS.

TECH 399. Honors Tutorial. 1-3 Credits.

TECH 400. Teaching Technology Education. 3 Credits.

An analysis of various methods employed in instructional techniques for industry and education. Development of methods and strategies of instruction use and ordering of instructional materials, based on behavioral objectives and classroom application of instructional techniques; lab activities. Prerequisites: Junior standing and consent of instructor. F, odd years.

TECH 403. Product Research and Development. 3 Credits.

The study of product development and production planning for manufacture through the application of research methodologies, design processes, and prototype development. Prerequisite: TECH 203 or consent of instructor. F.

TECH 420. Facilities Design. 3 Credits.

Principles and applications of designing industrial/business facilities with emphasis on site location, environmental consideration, qualitative and quantitative modeling. Computer application in facility planning and quantitative analysis; lab activities. Prerequisites: TECH 122. S.

TECH 422. Advanced Digital Photography and Imaging. 3 Credits.

Through specialized shooting techniques, this course builds upon the fundamentals learned in TECH 322 to expand your knowledge and abilities. You will explore several theme-based photographic topics that will challenge you visually and intellectually. Then you create a portfolio of unique photographs to tie these topics together into one theme. A digital camera with aperture priority, shutter priority, manual, and exposure compensation is required. Prerequisite: TECH 322 or consent of instructor. S.

TECH 433. Manufacturing Strategies. 3 Credits.

Theoretical and laboratory study of strategies utilized by business and industry to develop and maintain a competitive edge. Topics include lean manufacturing, Kanban, five S's, Kaizan, push and pull modeling, fishbone-4Ms, line balancing, and PoKayoke. Prerequisites: TECH 122 and TECH 203, and TECH 330 or TECH 340. F, odd years.

TECH 440. Occupational Safety. 3 Credits.

The major safety concerns and problems commonly associated with the industrial and occupational environment are addressed. Emphasis is placed on the study of safety rules and regulations, implementation of management tools to benefit people for optimum safety conditions and productivity, and the documentation required for record keeping. Prerequisite: Upper division students only. S.

TECH 442. Industrial/Applied Graphic Design. 3 Credits.

We explore the concepts of branding, info-graphics and various avenues of processing and translating information in a visual format. Emphasis is placed on the relationship between text and image through a series of design-based problems. The visual and conceptual aspects of branding focuses on the development of practical, multi-component design solutions including logo design and other business communication applications. Understanding and ordering complex data into useful and persuasive informational tools takes form via info-graphics, visual processes and procedures. Emphasis is placed on the use of formal design principles, creative brainstorming, conceptualizing, critical thinking, collaboration, and presentation. Prerequisites: TECH 212. S.

TECH 450. Packaging Design. 3 Credits.

This course introduces you to the unique challenges of packaging design. Through prototypes and finished products, you develop solutions to 3D design problems that will delight the user. Special emphasis is placed on social, sustainable, and environmental issues in the packaging industry. Prerequisite: TECH 122. F.

TECH 451. Computer Integrated Manufacturing. 3 Credits.

A study of computer integrated systems and their designs to facilitate the manufacture and production processes. Topics covered the application and integration of Programmable Logic Controllers (PLCs), microcontrollers, touch-screen, TCP/IP, and voice control systems to facilitate manufacturing processes. Students will also utilize commercial computer-aided design tools, i.e., Multisim and Ultiboard to design, simulate, and test designed manufactured systems. Prerequisites: TECH 201 and TECH 211. F.

TECH 452. Multimedia Production. 3 Credits.

This advanced graphics course is designed to explore multimedia production technologies, concepts, processes, methods, and techniques. The course provides hands-on experience applying multimedia technology to integrate graphics, text, sound and video into meaningful productions. On demand.

TECH 493. Workshop. 1-6 Credits.

A workshop course on a specific topic, primarily for, but not confined to, Continuing Education. Repeatable to 24 credits. Repeatable to 24 credits. F,S,SS.

TECH 497. Directed Studies in Technology. 1-8 Credits.

Studies in topics relevant to the students' needs in selected topics including, but not limited to, Graphics, Electronics, Production, and Technology Education. Prerequisites: Junior Standing and instructor consent. Repeatable to 8 credits. F,S,SS.

TECH 498. Senior Capstone I. 1 Credit.

This course is designed for students to select the topic for their final Senior Capstone project, conduct the preliminary required research, and plan the final project. Prerequisites: Senior standing and consent of instructor. F.

TECH 499. Senior Capstone II. 3 Credits.

The capstone course is designed to integrate and reflect on coursework covered throughout the student's program in order to demonstrate knowledge, understanding and competancy related to the program goals. The course also facilitates students' transition from the academic to the professional world. Prerequisites: TECH 498, senior standing and consent of instructor. S.

Office of the Registrar

Tel: 701.777.2711
1.800.CALL.UND
Fax: 701.777.2696

Twamley Hall Room 201
264 Centennial Drive Stop 8382
Grand Forks, ND 58202-8382